Apr 20, 2007, 04:04 AM // 04:04
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#2
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Desert Nomad
Join Date: Jun 2005
Guild: Dvd Forums [DVDF]
Profession: E/
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Great Northern Wall is a lot different with level 20's before the run to the wall. So far I think it's pretty good. AI kite, focus fire, and have decent skills (though the Grawl monks use Healing Hands).
Thumbs Up.
edit: The inherent speed boost seems a little cheesy, especially how much of a speed boost it was, seems to be at least 50%. If I saw an army of char moving twice as fast as me, a 9th skill would materialize; "Oh Snap, Run As Fast As Hell." ^_^
Last edited by Esprit; Apr 20, 2007 at 04:07 AM // 04:07..
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Apr 20, 2007, 04:04 AM // 04:04
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#3
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Wilds Pathfinder
Join Date: Feb 2006
Location: Australia
Guild: The Agony Scene
Profession: E/
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Definite Thumbs Up, it adds a new dimension to the games missions.
In fact, all higher missions should be in hard mode permanently
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Apr 20, 2007, 04:06 AM // 04:06
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#4
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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im kinda neutral....
the chance for getting rare and full damage versions of "low level" weapons is a real draw for me.
and harder versions of the missions is really cool.
but some of the drop changes is kinda...meh.
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Apr 20, 2007, 04:07 AM // 04:07
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#5
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Frost Gate Guardian
Join Date: Jan 2006
Location: Massachusetts, USA
Profession: E/
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Alot of fun. DoA in hard mode was good for a laugh. Some of the early missions in hard mode will be fun but I see alot of people pulling their hair out toward the end. It looks like 1 mistake = wipe. It's actually challenging in a strategic way and not a "put 20 mobs side by side and make you tediously pull each one" way. Thumbs up.
Edit: And I agree with above, the first thing i said to my guild is "Early game max weapons that are worth alot are gonna plummet". That will be THE draw at first until it happens.
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Apr 20, 2007, 04:08 AM // 04:08
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#6
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Desert Nomad
Join Date: Apr 2005
Location: Northeast USA
Guild: Guilded Rose
Profession: Me/
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Thumbs up
the Healing Hands Grawl in North Wall mission was amusing
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Apr 20, 2007, 04:08 AM // 04:08
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#7
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Forge Runner
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
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Hard mode feature:
Doubled monster cast rate
Doubled monster attack rate
Doubled monster move speed
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Apr 20, 2007, 04:12 AM // 04:12
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#8
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Hall Hero
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Well I guess I'll share my thoughts since I started it.
The early areas are fun. But the areas later in the game - especially Perdition Rock - feel just like pre-update DoA.
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Apr 20, 2007, 04:14 AM // 04:14
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#9
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Wilds Pathfinder
Join Date: Jul 2005
Location: Portugal
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Thumbs down
Hard Mode = DoA everywhere, that's not fun, it's grinding.
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Apr 20, 2007, 04:14 AM // 04:14
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#10
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Academy Page
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I had wondered if I was the only one noticing how fast everything was moving and how fast hexes were triggering. Domination/Curses ftw. I was seeing empathy averaging upwards of 500 damage on meelee opponents.
Mobs still don't use full skillbars, though; from what I've seen so far (which is by no means exhaustive), they just added an elite to whatever they had before. Which often means more than one elite. Areas that you could do before without any trouble are only mild trouble now because the only real threat comes if you are unprepared for what you're facing.
Opinion: Thumbs ehhhh. It's okay. For something that was supposed to be zomg amazing, it's pretty meh. Doesn't really address some of the problems that already existed, potentially creates a couple new ones, update doesn't appear to do everything claimed. It might be better in a few days, but as it is, I'm left feeling kind of 'is that it?' They did exactly what everyone told them not to do: give the monsters cheat abilities, raise their levels, and call it a day.
Last edited by fripple; Apr 20, 2007 at 04:22 AM // 04:22..
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Apr 20, 2007, 04:14 AM // 04:14
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#11
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Desert Nomad
Join Date: Feb 2006
Location: the 7th level of HELL! J/K Somewhere in GW assassinating things
Guild: [acid]members of the KAWS alliance
Profession: A/
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I just rocked consulate docks with a pug, full human, two monks, one prot one heal, we had an MM, nuker, HB Tank, my Derv tank, and a barrager, it went really well, and actually was a bit of a challenge, my derv tank actually dropped below half health O.O
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Apr 20, 2007, 04:14 AM // 04:14
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#12
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Krytan Explorer
Join Date: Jul 2006
Location: Canada eh
Guild: looking for mature, luxon pvx guild
Profession: Mo/
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Still nothing hard...it's at least fun. Thunderhead keep was surprisingly easy, but the bonus didn't trigger for some reason.
Not so sure about smart skill choices for monster.......I've seen Skull Crack, Thunderclap........those arn't the best choices.
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Apr 20, 2007, 04:15 AM // 04:15
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#13
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Wilds Pathfinder
Join Date: Sep 2005
Location: Indiana
Guild: Gui1d War스 P01ic트 [Pr으]
Profession: Mo/
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It's not what I was expecting. So far it's been nothing terribly impressive and I guess my hard mode must be broken or something because I've had absolutely 0 problem with kiting foes.
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Apr 20, 2007, 04:18 AM // 04:18
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#14
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Academy Page
Join Date: Feb 2007
Profession: N/Mo
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I like it. I like it a lot.
Thumbs up.
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Apr 20, 2007, 04:19 AM // 04:19
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#15
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The Greatest
Join Date: Feb 2006
Profession: W/
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Thumps Up for sure. Just beat THK with guildies, and it was quite fun. Really enjoying it.
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Apr 20, 2007, 04:20 AM // 04:20
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#16
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Lion's Arch Merchant
Join Date: Dec 2006
Location: Broadway
Profession: D/
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Has anyone gotten any Hard Mode drops?
I've been soloing some areas to see it will drop and haven't received any yet.
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Apr 20, 2007, 04:21 AM // 04:21
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#17
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Wilds Pathfinder
Join Date: Jan 2007
Profession: N/
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at first i hate but then more and more i love it and what sealed the deal was this
"Once you win a campaign with any character on your account, every level 20 character on that same account will have access to Hard mode for that campaign."
that made me so happy
note: one thing alot complained b4 DOA to hard now HM to easy im sorry i think A-net did a great job with this and made it not SO hard but at least fun and accesable
Last edited by placebo overdose; Apr 20, 2007 at 04:27 AM // 04:27..
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Apr 20, 2007, 04:23 AM // 04:23
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#18
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Academy Page
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I like it a lot, however it seems to me that the groups forming are rediculously anal about whom they let in. I stood in Great Northern Wall for 20 minutes advertising my Rit and every build I could play, nothing. Finally I got into a group on the condition that I was the lone healer.
Otherwise I love this, now I am heading to Maguuma Jungle for Vanquisher + The Falls.
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Apr 20, 2007, 04:24 AM // 04:24
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#19
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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God, theres this 1 map....where I cant even kill a single enemy T_T
Saoshing trail or whatever beside Seitung harbor, the Mantid swoop down in a killer mob of doom and can heal each other Very well.
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Apr 20, 2007, 04:25 AM // 04:25
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#20
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Krytan Explorer
Join Date: Nov 2006
Guild: The Krimzon Odyssey [KO]
Profession: A/
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Got a Lockpick, used it on one of the new Hard Mode chests and got a gold set of boots with Sup Earth Magic rune on it. I like HM so far, got masters on a few easier missions in Elona. And I can STILL take Shiro in cantha Not masters though xD
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